Why US classrooms are starting to resemble arcades

In this Sept. 20, 2018 photo, fifth grade student Ashlynn De Filippis, left, works math problems on the DreamBox system as teacher Heather Dalton, center rear, works with other students in class at Charles Barnum Elementary School in Groton, Conn. A wide array of apps, websites and software used in schools borrow elements from video games to help teachers connect with students living technology-infused lives. (AP Photo/Michael Melia)
In this May 23, 2018 photo, teacher Gianna Gurga, right, talks with student Maisha Chowdhury Jabia in a class on financial literacy at Dag Hammarskjold Middle School in Wallingford, Conn. To guide student lessons and behavior Gurga uses the Classcraft, one of many programs that borrow elements from video games to engage students. Games have been a part of education for generations, but not new technology is powering programs that borrow elements from video games to engage students, customize learning and modify behaviors. (AP Photo/Michael Melia)
In this May 23, 2018 photo, teacher Gianna Gurga, left, speaks to students Faith Broadway, center, and Maisha Chowdhury Jabia, right, as she leads a class on financial literacy at Dag Hammarskjold Middle School in Wallingford, Conn. To guide student lessons and behavior Gurga uses the Classcraft, one of many programs that borrow elements from video games to engage students. Games have been a part of education for generations, but not new technology is powering programs that borrow elements from video games to engage students, customize learning and modify behaviors. (AP Photo/Michael Melia)
In this Sept. 20, 2018 photo, fifth grade teacher Heather Dalton, center, works with students Julian Ryno, left, and Ma'Kenley Burns, doing math problems on the DreamBox system at Charles Barnum Elementary School in Groton, Conn. A wide array of apps, websites and software used in schools borrow elements from video games to help teachers connect with students living technology-infused lives. (AP Photo/Michael Melia)

WALLINGFORD, Conn. — It’s 1 o’clock on a Wednesday afternoon in Wallingford, Connecticut, and about 20 children are watching a screen at the front of the room as they take turns navigating challenges and collecting virtual currency to unlock powers, outfits and pets for their characters.